Authorware Level 2
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Please contact us to discuss private course dates and locations |
Course Overview
Authorware Advanced provides experienced online Learning Developers with the knowledge and hands-on use of Functions and Variables they need to develop and extend sophisticated learning applications.
Prerequisites
- To gain the most from this course, delegates should have attended the Authorware Level 1 course, be comfortable working in a Windows environment and have experience using the World Wide Web.
Objectives
Related Courses
Training Options
- Scheduled public courses at one of our training venues
- Private course at your company office throughout the UK, at one of our training venues (Durham, Newcastle or Washington) or at an independent location, convenient to you
- Bespoke course written to your specific needs, at your company office throughout the UK, at our training venue or at an independent location, convenient to you
- For further information please contact us on 0191 377 8377
What's Included
- 1 delegate per computer
- Relaxed refreshment area at our training venues
- Lunch and refreshments when training is delivered at our training venue
- Comprehensive course manual and exercises
Course Content
Conditional Interactions
Using libraries
Creating target area interactions
Catch all responses
System variables
Conditional responses
Conditional based sub-routines
Perpetual conditional responses
Creating custom variables
Creating Student Log-Ons
Reading data from external files
Looping through delegate records
Segmenting data into records and fields
Writing new records to file
Segmenting an Application
How to break large applications successfully
Passing variables between segments
Mechanisms for Monitoring Student Performance
Using system variables to monitor performance
Using custom variables for control & accuracy
Using lists rather than multiple custom variables
Functions to use with lists
Repeat with... Statements
Reading and writing list variables from/to file
Combining Flash 5 Movies into Authorware
The Flash interface and drawing tools
Libraries and symbols
Keyframes and animations
Creating buttons and using sound in Flash
Making an animated button with sound
Putting actions on a button
Adding flash movies to authorware
Use of authorware's event response type
Dynamically acting upon Flash movie events
Structuring a Course
Using Frameworks to create a course
Creating a template with system variables
Using Databases to Store Information
Setting up basic database structure
Using an alias to communicate
Choosing the data storage method
Loading external functions
Testing for connectivity
Checking a database for records
Writing new records to a database
Delivering Your Application
Traditional delivery on a CD-ROM
Delivery via a browser
Topics
Functions and variables
Conditional and drag & drop interactions
delegate log-on procedures using text files
File organisation
Tracking delegate performance
Integration of interactive Flash movies
Managing delegates using a database
Delivering on the web successfully